Thursday, 11 December 2014

Winter Painting Competition

We have 4 painting competitions a year, last Monday was the Winter one. We have 3 categories - Historical, Sci Fi/Fantasy,, and Open (but it has to have been painted since the last competition) - here are some of the entries:

The Historical theme was "LIne of Battle"
 Normans 28mm


  

British Pre Dreadnought battlecruisers & cruisers 1/2400

 



Napoleonic Spanish15mm




Johnny Rebs




The Sci Fi / Fantasy theme was "Squadrons"

 Chaos BIkers



 Basilean Elohi (above) & Leman Russ tanks (below)


 

 Terror Fish (rest of squadron school  was in a game...)


Nurglings



15mm Skorpion grav-tanks


Open section - things painted since the last competition


 





 Berber infantry















Dark Angels Space Marine jetbike















Imperial Guard snipers





Death Korps Quartermaster

Wednesday, 3 December 2014

T’was a braw bricht mune-licht nicht (Slammers game...)

T’was a braw bricht mune-licht nicht the nicht when the Stewart Regiment drove into the sleepy Wadi within which nestled the desert enclave of D’Alweech, it's hard sandy valley floor broken only by low buildings and the reflection of the stars in flat pools of clear, life-giving water...

Their plan was to move into the village before Major Zeid of the Hashemite National Army could emplace his forces but, as the dawn broke, they found their opposition was made of sterner stuff than they imagined.
The fight was on!

Using Hammer’s Slammers: The Crucible rules, John’s forces were a detachment of the Stewart Regiment with a couple of heavy Apollo hover tanks, some lighter Artemis APCs and Kunitsa APCs towing anti tank weapons and a Katy self propelled mortar, all lead by their charismatic Major FitzAlan. Alan’s Hashemites, including a Desert Raider detachment under Zeid and a regular Army unit using Assad I and Assad II APCs and a Guntruck and an MLRS, along with many Gecko, Zebo and Goanna lighter, high mobility 4x4 and 6x6 vehicles with the Desert Raider’s being especially fast in their movements.


 Stewart elements advance towards D'Alweech

The Stewarts Regimental Despatches:

The first turn saw an exchange of fire that resulted in losses on both sides: the Stewarts lost the main weapon from an MBT and the Hashemites a couple of lighter vehicles as they both moved forwards. Zeid’s men tried to advance into good firing positions while the Stewart's towed anti-tank weapons tried to unhitch and deploy in a position with a decent field of fire: consequentially, the Hashemites lost their gun-truck’s turret to fire from one of these weapons.

Turn three saw more advances of the Hashemites as the Major’s raiders swept through the difficult ground, making light work of the difficult terrain through training, and also using the road to push their lighter buggies to the max. The National Army’s MLRS started finding targets from it’s rear position and succeeded in destroying one of the deployed Stewart AT guns and suppressing the crew on the other. In revenge for it having destroyed a building with units of Desert Raider troops inside, Zeid's jeeps - using hypersonic missiles - took out the offending Artemis APC complete with their infantry who had not had the chance to debuss or even bail out as the vehicle was totally wrecked.



Major Zeid supervises the Hashemite Desert Raiders advance down Desolation Road from his beloved halftrack (closest)

As Zeid’s men worked one flank, Stewart – from the cupola of his tank – led a charge up the other, rapid firing his main gun to the point of wrecking the breech but taking out a missile firing Assad II. However, in reply, e paid the ultimate sacrifice.

By turn 4 the Stewarts were down to a Lieutenant and were really losing the will to fight. Their positive results included mortaring Zaid’s vehicle and blowing the tracks off, forcing him to continue on foot rather than stay in a smouldering target but the Stewart Katy Mortar received return fire from the Assad MLRS which took out it’s Mortar crew and weapon but gave the on board infantry a chance to leap from the vehicle.

The final Stewart Artemis APC did some damage firing discretely though gaps in the buildings at several Goanna missile launchers and getting kills as its reward. It had to reverse rapidly around a corner seeing incoming missiles heaed its way, but met more Ntional Army forces when it did. It succumbed eventually to having it’s side ripped open by a gatling Railgun mounted on a Gecko though, to be honest, if the Railgun hadn’t got it, the chaps with the buzzbomb (encouraged with a ‘confire’ to up their quality level) would probably have done so.



Lt Ahmed's Hashemite Regular Army units move off to cover the D'Alweech bypass road

By Turn 6 the Stewarts were down to 50% and were about to take a morale test. Zeid’s raiders had lost more than 50%, but took a test and most of them stayed (including the now ambulatory Major!). The next turn, with Major FitzAlan dead and the Hashemites guaranteed to win the initiative, the Stewarts capitulated and hoped not to suffer a grisly fate.



An excerpt from the book "Desert Raiders - the life of Zeid", Chapter 17 by Kemal Ahmed:

The orders were clear – an enemy formation, probably mercenaries, was moving across the desert to capture the small town of D’Alweech and disrupt the long main road through the desert. Nicknamed Desolation Road. it was a vital arterial for the Hashemite forces. “You need to secure the town, at all costs. Time is of the essence" I was told. "We have a small and fairly raw unit of National Army troops that were moving towards D'Alweech to fit out, they will also be under your command for this mission”

The Raiders were designed for hit and run operations in the enemy’s rear, and the irony of sitting tight and defending a town from an enemy’s raiders in their own rear was not lost on Zeid. They set off at full speed that night, meeting up with the regular Army detachment in the early morning. The detachment was still building up, and comprised of barely trained troops with only a ragbag of elements - a 12-tube MLRS artillery truck, a pair of big Assad II 8x8 wheel armoured cars with medium railguns and heavy Anti Tank missiles respectively, a depleted Recce troop of a Gecko armoured jeep and Goanna light armoured car, and the infantry platoon in 2 big Assad I 8x8 APCs. Zeid and the Army commander, one Lt. Ahmed, looked at the map in the dawn light. “There is a bypass road round the north of the town, I want you to cover that and prevent the enemy from coming round our rear that way. I’ll take my force into the town at full speed. Allah willing, we can hole up before the enemy arrive, then I’ll call in your troops and we can dig in properly.” said Zeid.

And so it began. Zeid’s troop of jeeps raced down the road at full pelt with the recce infantry squads hanging on for dear life, while the Goanna 6x6 light armoured car troop moved up more cautiously behind through the broken scrubland. Zeid sent his AT missile armed Goanna armoured car troop on a sweep south of the town in case anything came from that direction. He stayed behind the advance, listening to his troops’ reports as they moved. “Nothing visible yet” came the response from the jeeps as they pulled into the town centre, followed shortly by “oh sh*t”.


 Hashemite Desert Raider's light armoured cars advance towards D'Alweech, they were soon to come under fire

Lt Ahmed meanwhile advanced north-eastwards as ordered. Spotting dust on the far East side of town, his 'scopes showed tracked gun tractors deploying heavy guns into position. He ordered the MLRS to fire at these guns. The first rocket volley blew one gun and its crew to smithereens. The other gun crew was a bit quicker off the mark, threw themselves to the ground and only just survived, but to no avail, the subsequent rocket volley did for them too. High Fives all round from Ahmed’s excitable rookies stopped abruptly as they in turn came under fire from the tractor-APCs and a hovertank that have into view. At this the big Assad armoured car, with its heavy Anti tank missiles primed, let fly – and the enemy hovertank’s main gun turret was blown off to a weird angle – it was clearly out of action for some time!

But again, no sooner had the rookies started to cheer, than another enemy hovertank and two well armed hover-AFVs came thundering down the northern bypass road, and a whole world of fire and noise came down on the Hashemite troops as the enemy opened up on them. Before Lt Ahmed could do anything, his recce armoured car blew up a few hundred yards in front of him, followed by the gun-armed Assad armoured car losing first its turret and then its hull. His APC’s scuttled into the brush for cover while the AT-missile Assad launched a pair of missiles at the tank, and then a second straight after. The second pair had been too hastily fired however, one missile detonated soon after leaving the launcher, wrecking it. The crew were fortunately safe in the armoured car, and once their ears stopped ringing and the smoke cleared they saw the enemy tank on fire on the road, and debris scattered everywhere – it had taken a direct hit from multiple missiles. The enemy AFVS following had disappeared into cover.


Stewart Armour sets off on the perimeter bypass road to try to outflank the Hashemites....


....but comes to grief from the lucky accurate shooting of Hashemite regular army elements


In the meantime, Zeid’s recce infantry had come under very heavy fire in the town, one occupied building collapsing. The jeeps moved further down the road, wanting to get side shots at approaching enemy with their light AT missiles. Behind them the A/C troop was now rolling down the road into town, when side fire took out one car. The other two raced for the cover of their infantry’s perimeter area

Lt. Ahmed's troops saw these fire flashes, which identified the position of the hiding enemy AFVs – and his rookie recces in the Gecko jeep, yelling “Allahu Akbar” hared off, bouncing over the desert sand, raced up beside the AFV and gave it point-blank volley from its gatling railgun and the buzz-bomb (bazooka) carrying infantry in the back. This AFV blew up in a huge sheet of oily flame. The Gecko then spotted the other AFV and went swinging across the desert to get another close in side shot, knocking it out too.

Zeid in the meantime rolled down Desolation Road towards the town, when a heavy mortar volley blew a track off his trusty halftrack. “£$%” he yelled, ordering someone to come and fetch him. “ %^&*”he bellowed again when no-one seemed around to do so. A second round of mortar fire put wings on his feet and he hopped out his vehicle and started running like a scalded cat walking into town with head held high.


Desert Raiders enter D'Alweech on Desolation Road, infantry are moving into the buildings - fierce urban fighting was soon to follow 
 
That no one was around was because Zeid’s Raiders were in desperate straits in the town – their lightly armoured vehicles were slugging it out with tough enemy AFVs and well armed infantry, and they were taking heavy losses - but despite this they hung on (great morale dice...). They were also extremely grateful when the spotters switched the MLRS fire from the enemy's artillery assets to the enemy attacking the town. That, with Lt Ahmed’s infantry platoon also moving into town made the enemy realise that their position was becoming untenable, and they retired.



 Major Zeid takes  a hike - walking down Desolation Road into town, his untracked halftrack left behind him

Zeid knew that doctrine demanded he pursue the foe, but with 7 out of his 11 armoured cars KO’d and half his Raiders killed or wounded and the rest exhausted by the street fighting, all he really had to chase with were 2 lumbering 8x8 APCs. It had been heavy price to pay to secure the down. Ahmed’s troops were cock-a-hoop, crowing that they had driven off the enemy almost single handedly, plus a mere Gecko jeep had destroyed two APC’s. Not bad for a bunch of greenhorns… 

Thursday, 20 November 2014

Tarzan vs the Mummy

The lost Johnny Weissmuller / Lon Chaney masterpiece...?

(An On Her Majesty's Service game at SLW)

The evil/misunderstood priest Tutanim and his fez wearing cultists were searching the until recently lost temple site of Sidi Jamses seeking to resurrect Mumra ... (you get the picture..). As this would be a Bad Thing for British rule in Esat Africa & the Middle East, and therefore a Good Thing for the Kaiser, Col von Strudel and his colonial Marines are supporting this effort.

Sidi Jamses is close to the jungles borders of Tarzan's domain so he, Jane, his giant Gorilla step dad Kerchek, a witch doctor and some native warriors aim to stop Tutanim.

As both sides moved foward to secure the three possible burial sites of Mumra, the Hun formed a firing line and waited for the mass native charge... Only the sneaky savages insisted on using cover, damned unsporting - yah?




The action at Sidi James begins......



On one flank Kerchak pushes forward and surprises the Hun as he crests a low sand dune. Four nervous marines shoot and miss. One with a partial view shoots (courtesy of my over generous offer to Paul ‘go on then, will need a 10 on D10 to hit anyway…’). It ricochets off a piece of rubble and von Strudel’s sword handle, straight into Kerchek’s head - dead! von Strudel works out if he will need a bigger trophy room.

An enraged Tarzan and friends charge forward, only to be slowed by a fearsome but very localised sandstorm, - some say formed in the shape of human head - that also limits visibility and shooting. Yes, Tutanim has summoned the dark forces of the desert to aid his quest (even though he didn’t roll the pluck roll he should have mutter mutter.)

In return the Witchdoctor with his pet snake Kaa can be heard tunefully chanting ‘Trust in me, just in me, Shut your eyes and trust in me… ‘ but on three occasions fails to Memersise the nearest marine - Thick Gunther – whose small brain is obviously a tricky target.

A general melee starts as the natives make contact – one brave warrior holds of both the evil priest and the cultists again and again as pistol bullets and swords richochet off his zebra skin shield. Jane makes a nuisance of herself with her Erudite Wit – this is a ‘Talent’ obviously designed for the likes of Sherlock Holmes, where an opponent is distracted by clever word play and finds you harder to hit. However we decided that is was Jungle Rhyming Slang – Erudite Wit = Great Pair of ... and that her curves were the distraction.

In combat, though out-numbered Tarzan knocks down von Strudel twice and then finally kills him. Elsewhere more warriors die but the tide has turned. Tutanim suddenly find himself very alone and calls it a day.

But now She Who Must Be Obeyed has noted the disturbance in the eternal lifeforce as these (j arthur) rank amateurs sought to raise Mumra.....

Tuesday, 11 November 2014

Back in business



"You talkin' to me" - It's all Chaos at club nights (An entry from our last painting competition - Sci Fi/Fantasy category)

With Salute 2015 now only over the horizon, it's time to wake up the Blog from its summer hibernation and get it ready and fit to serve, bringing news of our and other clubs' preparations, vendor releases and offers, and news of the day itself.

The Warlords have not been in hibernation of course, there is much going on - quarterly painting competitions, our annual Warhammer 40 tourney is already on Round 4, the 1st Kings of War tournament ended in August and the 2nd is about to begin, and the American Civil War campaign is in full swing with Johnny Reb still riding rampant while the Goddamyankees try and sort themselves out.

And that's just the tournaments. As a club we play a huge range of games every week (see below), which we will start to highlight as well on these pages over the next months. We also play a party game once a month where we try out games for people who want to get into them - and not just club members, come along if you fancy joining the Warlords

In fact come along any Monday night, we can't gurarantee a game that night but we can pretty much guarantee we can find you someone who wants to play you fairly soon after you come.



(Templars - Club paintimg competition - Historical category)

Right now, the club is playing a lot of:

- 40K (transitioning to 7th Ed)
- Kings of War (Fantasy)
- Dystopian Wars (Steampunk Naval)
- Fistful of TOWS (6mm modern & WW2 )

Something you see pretty much every week is:
:
- General de Brigade (Napoleonics, mainly 15mm)
- Rapid Fire & Bolt Action (WW2)
- Spaceships (various rules eg X-Wing, Firestorm Armada)
- "Hard" Sci Fi big games (Hammers Slammers & FUBAR are popular right now)
- Warmachine
- American Civil War (various rules, mainly 15mm)
- Sci Fi skirmish (various, eg Infinity, Dust)

Things seen c monthly over the last few months include

- Black Powder (Seven Year War mainly)
- SAGA (Dark Age skirmish)
- Ancients (Various rules - Hail Caesar most used at the moment it seems)
- WW1 dogfighting
- Space Hulking


...and a Long Tail of games played every so often by their devotees,  recent ones from memory include 1/2400 Pre Dreadnoughts; Ogre, 54mm Songs of Drums & Shakoes Napoleonics, French & Indian Wars, WW2 1939 in 10mm....the back catalogue of what 50-odd (and I mean odd ) regulars play is quite staggering.... (everything waxes and wanes, what is hot now will be languishing in a few months time and vice versa - and then there are the new games people are building up for - the Martians are rumoyed to be on their way)


 (Club Game - Hammers Slammers - Hovertank cautiously advances down Route 0101)







Monday, 23 June 2014

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